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3D Canvas Standard Features
- Hardware Accelerated Rendering using Microsoft's Direct3D
- Real-Time rendering
- Animation with Spline-Based Interpolation
- Material Palette that allows you to mix color, texture, texture wrap orientation,
Ambient, Specular, Diffuse and Transparency, as paint for objects
- Nearly thirty 3D primitives including Cube, Sphere, Cone, Cylinder and Torus
- An assortment of lights including Ambient, Directional, Point,
Area and Spot
lights
- Lathe Object Building Tool using B-Spline curves
- Extrude Object Building Tool using B-Spline curves
- Skeletal Animation
- Inverse Kinematics
- 3D True Type Fonts
- Object Face and Point Editing
- Smooth, Flat and Wireframe Rendering
- Fog, including Linear, Exponential and Exponential Squared
- Scene Background Images
- Undo/Redo of all modeling operations
- Library storage of commonly used Textures, Materials and objects
- Scene Hierarchy that permits the creation of complex objects made of multiple parts that
behave as a single entity
- Cut, Copy and Paste of objects
- Simulated Shadows
- Import of DirectX
(x) 3D objects
- Export of POVRay (pov)
- Constrain Operations by Axis
- Object Merge
- Snap To Grid
- Deform Tool
- Smooth Operation
- Extrude Operation
- Bend Operation
- Material Operation
- Crease Operation
- Taper Operation
- Divide Operation
- Edge Operation
- Invert Operation
- Scale Operation
Provides more flexibility than scaling with the Edit Control.
- Trim Operation
- Inset Operation
Creates a new faces inset within the
selected face or faces.
- Soften Operation
Softens the edges an object. Similar
to the Smooth operation though it does not increase the number of faces or
points. It also can be used on a selection of faces, edges or points.
- Point Position Operation
Allows direct entry of the position
of a point.
- Equalize Operation
Equalizes a selection of points along either the X, Y or Z
axes.
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