Using Primitives
Click
to show the Primitives panel. Or select the
Component Tab
to show all component sub-panels.
To add a primitive to your scene, click on the primitive's icon and drag it on to your
Scene. Each primitive has options that are displayed on the
Shape Layers Panel when a primitive is selected.
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Cube
The resolution of a cube is the number of square
polygons used to make up the edges of the cube. For instance, a resolution of two results
in a cube with sides made up of four polygons, two along each edge.
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Cylinder
The number of lines of Latitude and Longitude
may be specified for a Cylinder. As well, the ratio of the size of the top to the bottom
may also be set.
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Sphere
A sphere may have its Latitude and Longitude
set.
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Torus
The ratio of the inner hole to the outer edge may
be set for the torus as well as the standard Latitude and Longitude.
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Cone
A Cone may have its Latitude and Longitude set.
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Note that the number lines of Latitude are inclusive of the origins. For instance, a
Sphere with ten lines of Latitude and ten lines of longitude will result in a sphere made
up of ninety polygons.
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