Using Primitives

Click to show the Primitives panel. Or select the Component Tab Button-Construction-Component.png (1131 bytes) to show all component sub-panels.

To add a primitive to your scene, click on the primitive's icon and drag it on to your Scene. Each primitive has options that are displayed on the Shape Layers Panel when a primitive is selected.

Cube

The resolution of a cube is the number of square polygons used to make up the edges of the cube. For instance, a resolution of two results in a cube with sides made up of four polygons, two along each edge.

 

Cylinder

The number of lines of Latitude and Longitude may be specified for a Cylinder. As well, the ratio of the size of the top to the bottom may also be set.

 

Sphere

A sphere may have its Latitude and Longitude set.

 

Torus

The ratio of the inner hole to the outer edge may be set for the torus as well as the standard Latitude and Longitude.

 

Cone

A Cone may have its Latitude and Longitude set.

 

Note that the number lines of Latitude are inclusive of the origins. For instance, a Sphere with ten lines of Latitude and ten lines of longitude will result in a sphere made up of ninety polygons.