Using Skeletal Bones
Click
to show the Bones panel. Or select the
Component Tab
to show all component sub-panels.
Skeletal bones are used to create easily positionable models of
humans and animals. A
shape can be attached to bones as a "skin". When a bone is moved, the skin is
deformed to match the new position and orientation of the bone.
To add a bone to your scene, click on the bone's icon and drag it on to your Scene.
There are three types of bones:
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Standard This type of bone has a
range of effect that is shaped like a cylinder.
This the primary bone type. It is the most appropriate for building skeletons of Humans
or Animals that occur in nature.
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Rounded Cylindrical (Available with
3DCrafter Pro)
This type of bone has a range of
effect this is shaped like a cylinder with rounded ends. It is uncommonly used, but can be
useful when multiple bones join at a single point.
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Spherical Bone (Available with 3DCrafter Pro)
A Spherical Bone is not like any bone in
a human or animal. It is a convenient shape that can be used to deform skins.
It is typically used to simulate a muscle, such as deforming a skin in order to lift an
eyebrow.
A Spherical Bones range of effect is equal to the size of the bone itself. |
Once you have created the skeleton for the shape you are modeling, you can attach
the shape to the bones as a skin. Before attaching a skin to a bone, you should position the shape that is to become the
skin so that its bones are embedded in their desired position. Once you have positioned
the shape, you should move the shape within the Scene
Hierarchy to the group that contains the root bone. Every skeleton must
have a root bone within a group with the skin.
Once you have this correct hierarchy, you will need to:
| enable each bone by right-clicking on it and choosing
Enable. When you enable a bone, it's colour is changed from white
to green. |
| change the properties for each bone so that it covers
the correct area of the skin. This can be done by clicking on the bone and
then selecting the Component Properties tab on the
Properties and Information window. |
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