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Tutorials

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Animation Operations

  • Particle Operation

    Used to apply a particle effect using a simple object as a model particle.

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  • Burst Operation

     

  • Swirl Operation


     

  • Adjust Points Operation

    Used to animate points. A typical use for this operation is the animation of facial expressions.

     
  • Unlink Operation

    Used to unlink faces so that they no longer share points. When applied following a Burst or Swirl operation it permits their animation to be exported to the MD2 format and the Neutral Object Format.
 
   

   
 
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