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Animation Operations
- Particle Operation
Used to apply a particle effect using a simple object as a model particle.
- Burst Operation
- Swirl Operation
- Adjust Points Operation
Used to animate points. A typical use
for this operation is the animation of facial expressions.
- Unlink Operation
Used to unlink faces so that they no
longer share points. When applied following a Burst or Swirl operation it
permits their animation to be exported to the MD2 format and the Neutral
Object Format.
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